stellaris afterburners. All aux slots can stack. stellaris afterburners

 
 All aux slots can stackstellaris afterburners  Now your corvettes should reach the enemy faster AND stay alive longer in the dogfight! — I need to explain the function in a bit more math depth because the in-game tooltip might be

so one of my designs i like to use for my cruisers involves torpedos and stormfire cannons and nothing else in regards to weaponry, but i actually dont even know if its a viable choice or not. To increase the speed of a bs fleet, you can add a couple of corvettes in. When in combat, every military ship will advance to within a certain distance of its target and fire its weapons. Last edited by corisai; Feb 1, 2017 @ 1:15am #2. 所有帝国的舰船进入掠夺. Shield will also pretty much always regen faster than armor/hull no matter what you do. 0 unless otherwise noted. But because the range is abysmally short, they are useful only in the player’s hands, on dedicated ships designed to fight in close quarters. All battles fought at normal speed…The AI tends to get trounced by the L gate fleets. And all of these cost zro. Don't jack up all your ancillaries just for speed you don't need. I also put autocannons on the. I just throw afterburners on them and boost the evasion through the roof. Add afterburners when available. Stack them with Afterburners and you can get them to be fast enough to match anything less than a dark matter engine Corvette, while having firepower/Alloy and firepower/Naval Capacity that absolutely obliterates battleships. Particular_Jicama_97. All disrupters. X or T slot weapons with a few range modifiers will probably be one shotting. Shields- 1. And I found this: My carrier battleships are charging forward, with an unreasonable speed. That's what the displayed +10% or +20% actually mean. Though hangar slots generally overrated. In addition, while most M weapons are 2x and L 4x the damage. Devastator Torpedo Cruiser the short-range brawler cruiser has superb damage output and can absolutely tear through enemy fleets. Add afterburners when available. Now your corvettes should reach the enemy faster AND stay alive longer in the dogfight! — I need to explain the function in a bit more math depth because the in-game tooltip might be. Mark of the instrument: 5% extra sublight speed and 5% upkeep reduction in exchange for 10% evasion compared to advanced afterburners. Hyperlane drives decrease charge time by 25% each upgrade (up to -50%) and. no, speed (afterburners) is far more valuable on any big ship and the regen is too low on any small ship (personal opinion based on current attainable weapon damage)Afterburners do indeed make ships go faster outside of combat, you can test if you want easily, build a corvette with and one without an afterburner and "race" them from your starbase to the edge of the system. If I put afterburners on my carriers, will they be better able to stay at range, or. This rapid acceleration of air is achieved by injecting fuel into an extended exhaust nozzle section. GettingSpooky • 3 mo. Is it a thing? If I put afterburners on my carriers, will they be better able to stay at range, or. Stellaris. They made both ship types perform worse, and it would appear that the general rule for A-slots is Capacitor>Plate>Regenerative Hull>None>Afterburners. In other words, evasion and protection are not mutually exclusive. Marauders are always hostile, but will generally not attack empires unless they. - energy types with tachyon lances and large plasma weapons (was neutron launchers before 3. Use Afterburners with Carrier computer to keep maximum distance. Using a premade QSO makes the initial QSC stage considerably cheaper, but either path is viable. Stellaris Cheats; Technology Codes;. Example: Base corvettes have an evasion of 60%. However, if someone has a balanced fleet, then their fleet power is also close to the real. Mar 7, 2018 @ 5:35pm Shield Capacitors Simply put, I'm wondering if Shield Capacitors allow your ships to regenerate shields in combat, as they did before. 5K,最多10K左右。. artillery fleet. This ship has another name, the Carrier battleship, which refers to the tactical potential of your hangar. Fit them with autocanons and send them off! They do surprisingly well. 10% screen destroyers. Offworld Construction: tech_space_construction. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 16 DPS. r/Stellaris. You can take the ship wherever you want and use it as a mobile ship production and repair facility. . When no enemy in desired range, then the ships will attempt to gain range. 90% evasion! Yes Sir good design. Best A-slot tech is Enigmatic Decoder. The. Shield strength, against full shield penetrators, is given by. Stellaris 50461 Bug Reports 30836 Suggestions 19139 Tech Support 2894 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition 1216 1 2Missile Carrier fleet: Battleships with Arc Emitter, Hangars, Point Defense (again, energy not flak), and 2 each of small and medium missiles. Even when the game will auto-fit a ships alt slot, it refueses to fill it with the. An afterburner (or reheat in British English) is an additional combustion component used on some jet engines, mostly those on military supersonic aircraft. Unlocking the Galactic Market in Stellaris provides access to a wider variety of resources, including rare ones like Volatile Motes and Zro. It’ll slow them down. 16 DPS, and Gauss Cannon at 6. Afterburners have three main uses: getting early-game corvettes to 90% evasion sooner than you'd otherwise have them, raising the evasion of other ships in your fleet, and otherwise making your fleets move around faster than they otherwise would. ironsasquash Ring • 14 days ago. What's that about?Well the 4 important ones are Discovery, Harmony, Prosperity and Supremacy. Stellaris ship design is certainly more interesting than it was pre-3. Juggernaut can now use afterburners T5 reactor power increased from 3200 to 3600 for Juggernaut(starbase reactor type) Aura effects Strike craft Aura: strike craft fire rate and strike craft speed +50% Weapon range Aura, Hyperlane Aura remain unchanged Point defense Aura: tracking -20, point defense weapon fire rate -50% (on. In size order these are: Corvette, Frigate, Destroyer, Cruiser, Battleship, and Titan. Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. it has an Evasion rating of 47. Afterburner are forbidden for Starbase because auto-design like to pick it on starbases design. It’s not going to include the best fleet designs, though I think we might be able to make some inferences. You need to use Line computer with these to negate their grotesquely terrible accuracy, but they pack an immense punch. You can see the effect directly if you put two afterburners in and watch the numbers. Playing on Admiral so not sure how much that influences Elder One’s stats. SkiRich Jul 26, 2021 @ 8:41pm. I was just playing the 2. If you want to use long-range Cruisers, the weapon you will be using is the Neutron Launcher. 8K subscribers Subscribe 37 Share 1. Cruiser: 120 speed, +125% DMT = 270 speed. 8. Ability to run away. 0 unless otherwise noted. Your options for T1 techs are:. Use Afterburners max out your evasion Shields are more cost-effective than armor, which makes corvettes cost more alloys Use a Swarm computer setting, for an evasion bonus, as you get no bonus evasion from Picket setting (lowering survivability more than keeping a 30 range distance)Juggernaut. 1 titan - basically the same as battleship setup. Armor- 12. And the guns are the right size to deal with smaller ships like corvettes and frigates. ?! Login Toko Beranda Daftar Temuan Wishlist Toko Poin Berita StatistikThe lack of Afterburners means that Torpedoes are somewhat dubious. • 1 yr. Afterburners generate a larger amount of thrust by accelerating the air mass passing through the engine, without the need to increase the engine size. Plasma is usable, if only because there is a lack of good anti-armor weapon options, but it is a very weak weapon. Originally posted by Paragon: The main way is definately technologies; upgraded warp drives, faster engines, afterburners, etc. A list of all technologies in Stellaris, along with their IDs for use in console commands, cheats and mods. Also regenerative hull tissue is good but not necessarily great sometimes having something else (for instance afterburners with missile cruisers) makes the difference between winning and losing a fight. Many thanks. Jugg is considered Starbase, if it is not then it could not have the mobile shipyard. The XLLLL Battleship will offer superior DPS but 2x Afterburners is a tough sell in this movement-oriented game. Overall though this is a good guide. I just tested out accuracy in patch 1. Or at lest something similiar. You should be fine against every AI. IIpocTo urpok Feb 12, 2018 @ 6:53pm. ago. full armor damage. In the past, this fleet would rock against Prethoryn: - battleships only. 控制台( console ),是群星( Stellaris )中用于修改,调试的一个控制器。. 86 DPS, Gamma Laser at 6. But I won, and I integrated the 3-planet vassal ~15 years later. I found that just having a straight battleship mix of 3 battleships would be the most cost-effective, once I was able to hijack my AI Federation fleet I was able to. 99. CryptoUse Afterburners with Carrier computer to keep maximum distance. I am running 90% Destroyers via the psionic ascension path (only way to do it). Pick off their fleets one by one. Active Wikis. Stellaris. Defenses should be 1 shield, 2 armor with advanced afterburners. Jugg is considered Starbase, if it is not then it could not have the mobile shipyard. It's almost entirely useless on anything other than a corvette, yes. Devastator Torpedo Cruiser the short-range brawler cruiser has superb damage output and can absolutely tear through enemy fleets. Is it worth puttting two afterburner upgrades on a ship?Veterans of Stellaris will be quite familiar with the concept of L-Gates and how a bad dice roll can quickly. Furthermore, towards the end of the game evasion, you can increase the rating to 90% using an admiral with the psychic trait or enigmatic encoder. Currently 2 computers try to get inside the minimum range. Advanced Afterburners: tech_afterburners_2: Advanced Battleship Hulls: tech_battleship_hull_2: Advanced Corvette Hulls: tech_corvette_hull_2: Advanced Cruiser Hulls:Current Stellaris Ship Meta (for v3. (There goes over 600-700 artifacts) One fleet consumes over 2000-2500 minor artifacts and now I get stuck waiting for years to decades to build another cool fleet full of ancient weapons. Afterburners: 4: 10 +10% Sublight Speed +5% Evasion: Afterburners provide additional combat speed for the ship. The opposite means you do better. Cruiser designs using torpedoes works well with afterburners as they rely on getting close, so do destroyers using picket designs. Early game the AI uses auto-best designs for its ships. . Stellaris. can be nice on 6m plasma cruisers if you dont find crystal forged, the. 52 DPS). Likely useful when going against the Unbidden or Contingency, or an empire that focusses energy weapons. 3. The wormhole is the only way. I downgraded their engine to level 2 but they are charging faster than my destroyers with level 4 engine and afterburners. Weapons: Best in slot strike craft and a 1-1 combo of damage types for flexibility. ?! Zaloguj się Sklep Strona główna Kolejka odkryć Lista życzeń Sklep punktów Aktualności StatystykiIf I put afterburners on my carriers, will they be better able to stay at range, or. ?! Kirjaudu Kauppa Etusivu Löytöjono Toivelista Pistekauppa Uutiset Tilastotmy default fleet in the middle game was: 3 battleships. Marauders are always hostile, but will generally not attack empires unless they enter their systems, or they are in the process. Battles between fleets of roughly the same size and tech come down to a rock paper shotgun effect. ; About Stellaris Wiki; Mobile view Afterburners: 4: 10 +10% Sublight Speed +5% Evasion: Afterburners provide additional combat speed for the ship. Despite carriers having greater "official" fleet power. 花1分钟创建用户后就能进行编辑 :) 登录 注册. Best Rare Technologies To Rush In Stellaris. So in average the same amount of shield or armor will least half as much time as the hull. Autocannons are close range shield shredders. Community Hub. Notably each engine upgrade increases sublight speed by 25%, up to 75% for impulse thrusters and a whopping 125% for dark matter thrusters. Mar 7, 2018 @ 6:02pm. Afterburner. Maybe +5 tracking for kinetic artillery, or afterburners. Is it worth puttting two afterburner upgrades on a ship?We would like to show you a description here but the site won’t allow us. Thanks. There are other combat ships in Stellaris too. I feel like Cloaking is too much of an all-or-nothing mechanic. Yeah, cruisers can have more torpedos, but they're much slower and less maneuverable than frigates. To open the console, press ~ and then enter “research_technology (technology_id_here. Sciira • 6 yr. You may actually lose Evasion by slotting Afterburners because surplus energy gives it a tiny bonus (something like 2% per 40E. As missile tech advances upgrade. Speed is so crucial in 2. To use this setup, command both the corvette screening fleet and the battleship fleet to the hyperlane jump point, but dont let them go off until both are in place. 7) and 2 afterburners. Players should try to rush the following. I think some FE/AE focus on energy. You may actually lose Evasion by slotting Afterburners because surplus energy gives it a tiny bonus (something like 2% per 40E or thereabouts). Go to Stellaris r/Stellaris. " Looks like a potential gamechanger for ship builds. That's what the displayed +10% or +20% actually mean. Sillez_zockt. xXxcock_and_ballsxXx •. Alright, it's been a "while" since I played (understatement) but this is what I remember doing roughly. 6. First you must find it in your galaxy, if it has spawned, like any Leviathan. There's enough tracking floating around in the endgame that evasion gets dragged down to the point there isn't much left. making the fleet more survivable in the long run when paired with Afterburners as. Missiles in everything and then 3 advanced afterburners, artillery combat computer, rapid deployment and preferably a range admiral. Stellaris grand strategy space game by Paradox discussy thingy thready thingy. Basic afterburners increase this to 60% * 1. xXxcock_and_ballsxXx •. Likely useful when going against the Unbidden or Contingency, or an empire that focusses energy weapons. 8. Some larger entities with mixed range weapons won't even try to move closer, so you always got the full advantage against everything. . The ability to get an alpha strike against the enemy trumps most conventional naval strategies in Stellaris. #1 South Paw Feb 12, 2018 @ 4:34pm Originally posted by xnadu27: No. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Go to Stellaris r/Stellaris. Stellaris. I suspect that it is either completely bugged or someone changed it from 90% to 0. 5% (thrusters +10, destroyer +35, excess power +1 according to the tooltip). Visit our. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Empire of Sin AoW: Planetfall Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath. I usually do a balance of ships. Go to Stellaris r/Stellaris. Whatever you prefer. Mid game. Autocannons are extremely short range. ?! Iniciar sesión Tienda Inicio Lista de descubrimientos Lista de deseados Tienda de puntos Noticias EstadísticasIf I put afterburners on my carriers, will they be better able to stay at range, or. Add "Starbase Lance" less powerfull than "Starbase Lance II". Its short range is a problem since it doesn't have the evasion of Corvettes, but it makes up for that with incredible firepower. And to my knowledge, vanilla stellaris afterburners don't increase evasion at all, which is something the Better Afterburner mod corrects. No no no, just toss a couple afterburner corvettes into your fleets. I suspect that it is either completely bugged or someone changed it from 90% to 0. asswhorl • Toxic • 6 yr. It is fairly effective against pure artillery battleships as well. Ignored by far more weapon types. This fleet design is capable of beating mono-corvette spam and most other hybrid comps. 0. I'm not a fan of this new type of ship parameter. Devastator Torpedo Cruiser the short-range brawler cruiser has superb damage output and can absolutely tear through enemy fleets. Beelining is following a dedicated research path in order to unlock a powerful technology. Ascension perks. Unlike regular afterburners, which simply increase the top speed of a ship, advanced afterburners also allow for rapid acceleration and deceleration. When it comes to building the best ship designs in Stellaris, there are a few things you should know first. Shields form the first layer of hit points of a ship. ). They have inherent regeneration of 1% of their base health per day. Example: Base corvettes have an evasion of 60%. • 4 mo. Content is available under Attribution-ShareAlike 3. ago. Generally, each of you fleets should be +15-20% above each their own fleets as long as you have the highest tier ship techs. Basically, this type of ship is optimized to get in close to enemy forces and let you unleash a swarm of smaller attack craft. 25 } Ironsight April 24, 2021, 12:42pm 5633. Still need to get Coilguns, Armor and advanced ship computers. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Their tech is better until you start doing repeatables/get psionic/dark matter shields so you'll usually lose with equivalent fleet power. This guide was made for basic Stellaris Version Adams 1. 3. notagoodpainter. r/Stellaris. Business, Economics, and Finance. Battleships do poorly against it, you want ships with high. CaptainChaos. Nov 9, 2023See and The Titan will have trivially less. #2. These interceptors will counter picket defenses very nicely. Krakonkillr • 3 yr. are trade-offs. Think of corvettes as an expandable screen. The previous design of Multirole Battleship, the Retribution-class, saw considerable success in its initial uses as trade interdictors, but they were unable to properly sustain themselves to specialized capital ship fire, as its multitude of. Usually it would be 70% or 90%. In both cases you want maximum afterburners to close the distance in the first case or kyte in the latter. Since torpedoes have a VERY low rate of fire and corvette AI likes to charge straight at the enemy, it helps get their small guns into range faster. When I add afterburners. no, speed (afterburners) is far more valuable on any big ship and the regen is too low on any small ship (personal opinion based on current attainable weapon damage) Afterburners do indeed make ships go faster outside of combat, you can test if you want easily, build a corvette with and one without an afterburner and "race" them from your starbase to the edge of the system. In this case it's personal preference, but with Evasion getting the nerf bat in 3. It's a percentage of the ship's maximum hull/armor, but there's a display bug that multiplies the displayed values by 100 from what the actual effect is. I had 2 victories in approximately 360h of playtime. These are absolutely incredible workhorses and are very well-balanced, they tend to crush the AI's fleet composition. List of all technology ids to be used with "research_technology" debug console command. Afterburners is almost always the right answer because not only is it a great combat boost, but the out-of-combat increased sublight speed also makes you cross systems faster and thereby decreases total travel time. In a recent game I had to move one across half my empire while quickly. 8. Afterburners: tech_afterburners_1. Go to Stellaris r/Stellaris. Originally posted by Destructively Phased: It’s just if your reactor tech falls behind, or I guess you want a ship that shield tanks. Before you play the Stellaris game, you will definitely want to know these. i have to say so atm i try missiles with afterburners and boberwings to see if it is efektive. ago. Yep, a mechanic added to screw with people like me who stack cloud lightning, arc emitters, and disruptors. Stellaris All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Stellaris > General Discussions > Topic Details Professor Von. So that really leaves Missile Cruisers as the only option that stands out. It’s because the numbers can be misleading, as the numbers are inflated. ?! Accedi Negozio Pagina principale Elenco scoperte Lista dei desideri Negozio dei punti Notizie StatisticheWanna Lower Your Ping for FREE? Get The GearUp Booster HERE: MSI Afterburn. That’s it. The AI, in the early game, likes to run picket defense corvettes. These IDs are usually used with the research_technology tech ID command. 5. If the enemy is faster, then they cannot. How you minimize your losses in defeat is just as important as how you maximize the casualties you inflict in victory. The lack of good anti-armor weapons. This is especially useful on corvettes which can only mount small weapons and torpedoes. These come in three forms: shields, armor, and hull. Only kill 3-4 fleets in a row, then head for repairs. 6. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. What does not influence fleet power: shield regen (capacitors) ; combat speed (afterburners) ; hull regen (regenerative hull tissue) ; accuracy from combat computer or enigmatic decoder (even extremely large amount of it when I fiddled with game files) ; tracking from combat computer, decoder or sensors , same as above ; armor. 6 it's a little more skewed towards offence. The last part isn't very common. All shield techs except. shadowtheimpure. I use level 2 afterburners and the Contingency are getting a 50% hit rate at best. It says it affects SL during. 3. In stellaris 2. System: Max systems, line computer, afterburners, and auxiliary fire control. This is a small combat tweak that hopefully will make afterburners more worthwhile by giving them an evasion multiplier. ). I'm not sure if Stealth works against the Enigmatic Fortress; if it does then stealthy Torpedo Frigates could be a cool approach, if not it will be suicide. Now ships in combat just charge towards enemy, so the only little use of afterburner is to cut the distance faster if you have short range weapons, while. But that isn't something I expect to happen, as. Missiles: long range and high damage, but can be intercepted by point defenses. Feb 1, 2017 @ 6:00am I didn't know the A-slots have other possible components than afterburners. 加力燃烧室 (Afterburners) 解锁部件: 加力燃烧室. Put all afterburners in these slots. Originally posted by Tecuani: According to tooltips, the afterburner increases "Combat Speed", while the out-of-combat speed as you would use to lure enemies and run is normally called "Sublight Speed". However, Afterburners are a great choice in the Auxiliary slot, allowing Frigates to quickly close the distance and bring their close-range Torpedoes to bear. I think what you are describing is more a problem with Stellaris war system than with cloaking. So the base power and damage output of AC1 is 30% higher than Coilgun2. Stellaris players discovered the Juggernaut as part of the Federations DLC. Shields form the first layer of hit points of a ship. By Obsidian Shadow. Speed bonus: worthless, because fleet moves with the slowest ship, and a battleship with afterburners still slower, than a corvette without it. Weapons that would normally bypass the shields/armor entirely are forced to deal 25% of their damage to the component they are trying to pierce, it's a counter to penetrating weapons. Beginner's guide to Stellaris. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. 对该项目的细节说明请添加至相关页面. There are 6 classes of military ship in Stellaris. Destroyers are really situational. This thread is archived New comments cannot be posted and votes cannot be cast. Plasma + autocannons. when the extra speed doesn't add to evasion or anything else?If I put afterburners on my carriers, will they be better able to stay at range, or. Showing 1 - 2 of 2 comments. If I put afterburners on my carriers, will they be better able to stay at range, or. This can also happen if a space storm occurs in an ionized nebula system or (minus the evasion boost) neutron star system. Stellaris All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Stellaris > General Discussions > Topic Details Captain Keen. 25 REQUIRED_POP_ASSEMBLY_SCALE = 0. Legacy Wikis. But because the range is abysmally short, they are useful only in the player’s hands, on dedicated ships designed to fight in close quarters. 1 Libra. artillery fleet. Once I get cloaking I will create a cloak torp frigate design also. A complete and up-to-date searchable list of all Stellaris technology IDs. Late game you’ll find the most use out of the Missile Boats and Pickets as Interceptors become paramount to useless. Marauder missile + autocannon/disrupter. Originally posted by Tecuani: According to tooltips, the afterburner increases "Combat Speed", while the out-of-combat speed as you would use to lure enemies and run is normally called "Sublight Speed". In other words, they will multiply whatever evasion rate a ship has by 1. ?! Iniciar sessão Loja Início Lista de descobrimento Lista de desejos Loja de pontos Notícias EstatísticasIncrease the maximum range of weapons by 100% or so. Since these things only increase combat speed, I wonder if there is ever a scenario where I would want afterburners over an empty slot. Small, Medium, and large utility components increase the durability of a ship by providing extra hit points. Cost effective, while still packing a punch, can overwhelm larger battleship fleets due to the whole ignoring shields and armor. Afterburners are crap. Available only with the Apocalypse DLC enabled. Carrier ai can increase that and thus can increase engagement range. 6%. Though hangar slots generally overrated. 9 but forgot to remove the %. However, there is a little bit of rock-paper-scissors in the combat that means a strong fleet can lose to a weaker one if they are a counter. Stellaris 50407 Bug Reports 30701 Suggestions 19114 Tech Support 2883 Multiplayer 377 User Mods 4629 Stellaris AAR (After Action Reports) Console edition 1214. Cruiser Torpedo boat. I've had trouble figuring this out exactly, but this is what it looks like. Theonar Jul 20 @ 3:26pm Hey, great guide! I created designs based off of your guide for all. In terms of armament, Contingency armour/shielding is pretty balanced so I use three small disruptors on my corvettes. Devastator Torpedo Cruiser the short-range brawler cruiser has superb damage output and can absolutely tear through enemy fleets. Then, you progress through the stages as usual, and ensure that before finishing the QSC build, you have designed it in the Ship Designer. And yes, it's unintuitive and maybe should be changed. 2, this include batteries for Orbital Rings. Does afterburner affect SL speed, that is, the speed when the ships are traveling around the map through solar systems. ). This can mostly seen on carrier stations wielding 10k+ power without platforms, then lose to a 7k. #2. All Battles were fought with 480 fleet power,repetable tech 5 and all resources that affect ship combat. Within a year after colonizing the planet in the system, an event. Making afterburners a utility slot item? Personally I think the “utility” slots are rather homogenous (just different types of defences, no other options at all) and maybe we should allow speed being an alternative that can be. Missile Carrier fleet: Battleships with Arc Emitter, Hangars, Point Defense (again, energy not flak), and 2 each of small and medium missiles. This is Stellaris, we now use a planet cracker to. Afterburners on missile cruisers are also great. unlocking special options (terraforming, wormhole and gateway travel) I prefer armor Regen and have a slight armor favoritism. shrouded_reflection • 5 yr. And yes, it's unintuitive and maybe should be changed. Reply. It is my go-to fleet comp late game. ago. 1. The other is the escort fleet, and is all swarm corvettes with afterburners and an evasion focused admiral. ago. Adjust as necessary, adding more screen if you’re taking a lot of damage from missiles or strike craft and more. Reactive Armor: 10 1: 15 +15% Armor Hardening See and The Titan will have trivially less evasion than the Battleships but it's not like the difference matters, and an Advanced Afterburner or even Enigmatic Encoder won't close the gap anyhow. Afterburners for extra evasion and speed make you more difficult to kill. This fleet composition assumes you are playing against the AI. This makes afterburner cruisers quite effective at kiting manoeuvres, which significantly reduces loss. 0 unless otherwise noted.